Lieutenant Devlin Trask

  Chief of Security, USS Venture

 

 

 

 

 

 

 

Species;          Human

Sex;                Male

Age;                 31

Service History;

2364 – 2368 - Starfleet Academy

2368 – 2372 - USS Black Fire

2372 – 2376 - USS Mateo

2376 – Present - USS Venture. Assigned as Chief of Security

Character History;

Devlin was born in Doncaster / UK - 14.04.2346 on planet Earth.

Devlin's parents were both killed in an Transporter accident on board the USS Vivendi in 2352. After this shock in his young life he was given to his uncle Bruce Holloway and his wife Therese to raise the child. Bruce Holloway was part of the Starfleet Intelligence Service and so Devlin didn’t so him much.

But when Devlin got in trouble in school because of his temperament, his uncle was always there. Sometimes to exhort him and sometimes to give him advice to clear the situation. After a while Bruce was like a father for Devlin and both became great friends. These change in the feelings of Devlin where the main reason why he joined the Academy in 2364.

His interest in Warfare History made the decision witch line he should choose. Command and Security.

Thinking of his Uncle Bruce he choose the security path. It didn’t took long and his teacher saw that Devlin has a huge potential and so Devlin got a special training as a Starfleet Ranger. This was totally after Devlin's taste. He wasn’t only a pure security guy. Now he got the chance to show that his interest in warfare was something he made practical use of. He was so good that he made himself a Rival in Kalvin Cormak. Kalvin was the number one student for the Ranger course before Devlin joined. And after a training mission where Devlin's tactic lead his team to victory and Kalvin’s team was captured Kalvin swore revenge. It isn’t only that Devlin always has an answer but his open and friendly personality makes him the middle of a group. But he also knows when he has to step back.

After a successful cadet cruise Devlin was transferred to the USS Black Fire in 2368. These Eclipse Class Special Operation Ships are designed for espionage on dangerous borders. The mission was to infiltrate a Maquis group on one of the planets in the Cardassian DMZ. Devlin was part of the away team who covered the infiltrator. But the plan was unsuccessful. The Cardassians landed on the planet and captured most of the Maquis. The away team managed to escape but the agent who should infiltrate the Maquis was captured.

After a 4-year service on this ship he was transferred to the USS Mateo an Akira Class Heavy Cruiser in 2372. The Mateo was stationed at the Federation-Sheliak border zone. In 2374 the ship was ordered to take part at ‘Operation Return‘ the federation plan to recapture Deep Space Nine.

Appearance:

Devlin is 188cm and his weight is 90kg. He has an athletic statue and you will find him in the gym for one hour a day. He has light brown hair and brown eyes. He is a women's man but he won't confess it.

Personality:

Devlin is an open mind. He always has a joke on his lips, sometimes more sarcasm than humour. He is a master in the art of small talk. He gets very ill considered in love affairs. He can be the middle of a group but sometimes he needs his own space and didn’t want to talk to anybody. On away team missions his thinking is always: Together in, together out.

His temperament can change. If he is bored of somebody he can’t always hide that. He loves conversation on a high level where the mind has to smoke. He will never sneak from a discussion.

Devlin is not easily distracted and follows a course of action to its end. He is a person who has sometimes dificulty to socialise in a relaxed enviroment.

Default Reactions:

Discipline - Devlin will follow orders and respect the chain of command. If he sees in this orders any danger to the life of one the superior officers or the ship he might hesitate.

Combat - Devlin will try to protect the life of every crewmember including his following security guards.

His sworn credo is to protect live and serve starfleet and the federation. In combat situation he will always try to stun his opponents or fight them down with martial arts.

Leadership - As a ranking officer and Department Head, Devlin will take command if no other more appropriate officer is available, he is a risk taker.

Diplomacy - Devlin is a very diplomatic person. If one of his security guards made a mess or hasn’t looked properly after his equipment he won’t shout but seek a private conversation with him in his office.

Friends will have an open ear with him and he trys to help them and give them some helpful advice if they want.
Social - He has sometimes problems to relax. But if he is getting in the mood at a party he can be a real entertainer. He is quite witty and very charming arround the ladies.  But he is looking for a serious relation.

Game Stats:

Attributes;

Fitness 3

Co-ordination 2

Intellect 2, Perception +1

Presence 2, Willpower +1

Psi 0

Skills;

Administration (Starship Admin) 1 (2)

Athletics (Climbing) 1 (2), (Diving) (2)

Computer (Data Alteration/Hacking) 2 (3)

Culture (Human) 2 (3)

Diplomacy (First Contact) 2 (2)

Dodge 2

Energy Weapon (Phaser) 2 (3)

Engineering, Systems (Weapon Systems) 2 (3)

First Aid (Wound/Combat Trauma) 2 (2)

History (Human) 1 (2)

Languages; Federation Standard 2, Romulan 1

Law (Starfleet Regulations) 1 (2)

Personal Equipment (Environment Suit) 1 (2)

Planetside Survival (Jungle) 2 (3), (Arctic) (3)

Science Planetary (Planetology) 2 (3)

Science, Space (Astrogation) 2 (2)

Security (Security Systems) 3 (3)

Ships Systems (Tactical) 2 (3)

Stealth (Hide) 2 (2)

Unarmed Combat (Starfleet Martial Arts) 3 (3)

Vehicle Operation (Shuttlecraft) 2 (3)

World Knowledge (Earth) 1 (2)

 

Advantages/Disadvantages;

Curious +1, Department Head (Security) +4, Promotion (Lt.) +4.

Enemy (Sub Commander Isk'Tar of the Tal Shiar) -1, vengeful -1, Rival (Ensign Kalvin Cormack) -2

Courage:         6

Resistance:      2

Renown:          15

Aggression +4, Discipline +3, Initiative +4, Integrity +1, Luck 0, Openness 0, Skill +3

XP Awarded;   40        XP Spent;        38